• After many years of existence with early adopters in gaming and entertainment, Virtual Reality (VR) is just about to break into the mass market.
  • Headsets running customized software create an immersion into an artificial world inducing reality-like feelings and experiences using 3D visuals and sound.
  • Oculus VR is the first player to introduce an affordable device for the mass market. Its acquisition by Facebook for USD 2 bn raised awareness for future use of the technology.
  • It is a fast growing market: Total cumulative headset units by all manufacturers sold from 2014 to 2018 are estimated to reach more than 55 m.2 Samsung and Google made headlines recently with the announcement of new devices connected to smartphones.


VR immerses the user in an artificial environment created by software on display screens or through wearable devices like head mounted displays, VR glasses etc. These environments are experienced through the senses of sight and sound. The user’s conscience moves out of its real world environment. The simplest form of VR is a 3D image. Evolution of VR has led to the emergence of innovative technologies like haptic devices that deliver results based on touch coordination and pressure sensitivity.

Timeline of VR innovation

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Nunatak-Virtual Reality